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In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
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对本条例第四十条、第四十一条、第四十三条规定的违法行为,有关行政法规规定的罚款数额高于本条例规定的,适用其规定。
ВсеПрибалтикаУкраинаБелоруссияМолдавияЗакавказьеСредняя Азия
第七十七条 有下列行为之一的,处五日以上十日以下拘留;情节严重的,处十日以上十五日以下拘留,可以并处二千元以下罚款: