但「应用少」只是结果,不是原因。真正的问题在于:开发者为什么不愿意来?从工具层面看,其实挑不出太多毛病。Visual Studio + C# 的开发体验成熟稳定,单纯从工程角度,它算得上开发者友好。问题出在回报预期。
Project Structure
跨境电商韧性时代:TikTok与Temu的模式进化。关于这个话题,新收录的资料提供了深入分析
Что думаешь? Оцени!。新收录的资料是该领域的重要参考
其他來源——包括不同機構的調查,以及教會本身的數據——也和YouGov的結果大相逕庭。
The obvious answer for me is to just not use big game engines, and write my own small tools for my specific use cases. It's more fun, and I like controlling my development stack. I know when something goes wrong I can find the problem and address it, instead of submitting a bug report and 3 months later hearing back it "won't be fixed". I like knowing that in another two decades from now I will still be able to compile my game without needing to pirate an ancient version of a broken game engine.。新收录的资料是该领域的重要参考