it also still supports intersections, as intersections can always be normalized to this form. for example, a(?=R4)&b(?=R5) is internally rewritten as (a&b)(?=R4&R5), which is supported.
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entry points with #[vertex], #[fragment], or #[compute]. Here's a complete hello-world shader rendering
This doesn't mean all maps must be brand new, just from the same batch/pre-calculation period.